Reputation | Molten Core

The Molten Core - Basic Mobs

Class Duties | Basic Mobs | Boss Encounters

Molten Giants and Destroyers | Firelords | Lava Surger | Lava Annihilator | Ancient Core Hounds | Ancient Core Hound Packs | Lava Packs | Imp Packs

 

As far as variety in Molten Core there isn't really too much in the realm of trash mobs. However, almost every mob is extremely different and it's very important to know what each mob is capable of. In this post I'm going to go through and try to reveal some of their secrets.

Also please note that these are NOT like any trash mobs you see in Strat UD or Scholo. Well to put it bluntly each one of these mobs is just about as hard as a boss in Scholomance or Stratholme, in some cases harder.

 

-Molten Giants and Destroyers-
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Molten Giants are a pretty basic fight. Separate them and put a tank on each, and heal the tank. Giants kick which will reset their agro, so if one comes for the crowd hold your fire and let the tank taunt him back. As you get deeper into the core the Molten Giants turn into Molten Destroyers. Destroyers are difficult in that they have an AoE that does roughly 1000 damage, so this fight is all ranged, except the tank.

Tactics:
- Two tanks split them, focus fire on one, then destroy the second.

 

-Firelords-
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Firelords are either very easy, or impossible depending on how the fight goes. You get a tank on him and after a few seconds he will spawn a baby. If left unchecked this baby will split into 2 babies, and to 4 babies, etc. So if this isn't taken care of quickly it will soon be a guaranteed wipe. The easiest way to fight these is to get a tank on one and everyone just AoE the area with rogues beating on the baby when it spawns. It doesn't take much to kill the baby. Fire lords also put a debuff on the tank called Incinerate which increases the fire damage taken by increments of 50 I believe. Solution to this is tank rotation, if one debuff is too high, simply put another tank on the next one.

Tactics:
- AoE on the tank area with rogues beating on the babies when they spawn.
- Rotate tanks when the Incinerate debuff gets too high.
- Babies are a priority, if unchecked the fight WILL be a wipe.

 

-Lava Surger-
Lava Surger

Personally I find the Lava Surgers to be a fun fight. Basic breakdown of this fight is Melee makes one group with the tanks and beat on him, while the casters bunch up and fire. The reason why we do this is the Lava Surger likes to suddenly break off the melee group, rush into the caster group and then rush right back to the melee group, and every few seconds he will do a AoE knock down which really messes casters up, which is why we do 2 groups.

Tactics:
- Form 2 groups melee in front casters in the back and just open up.

 

-Lava Annihilator-
Lava Annihilator

Very similar to the Lava Surger except for a couple key reasons. The Lava Annihilator is one of the easiest fights in Molten Core, and there is no reason why we shouldn't beat it. In this fight everyone bunches up into one group and nukes the crap out of the mob. Warriors: THIS MOB HAS NO AGRO TABLE, so don't panic if you're not holding agro, because you wont. Every 3 seconds or so he will turn and hit a new target, and move on. We bunch up so melee isn't chasing him around all over the place.

Tactics:
- Form one big group on him and just nuke him
- Warriors: This mob has no Agro table so do not panic if he isn't hitting you.
- Rogues: This mob has no Agro table so CB Eviscerate all you want.

 

-Ancient Core Hounds-
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I'm sure we all remember the Beast from UBRS. Well pound for pound fighting one of these is harder than fighting the Beast if you ask me. There is a lot to this fight, each Core Hound comes with an AoE debuff that varies with each one. These include:

-Short stun
-200 Fire resist taken off of your character
-Slowing casting and melee by 50%
-Confusion (Which works like fear)
-30% Stamina reduction
-50% Intellect and Spirit reduction (NOTE: THIS debuff is NOT worth dispelling until the end of the fight)


Basically the fight goes like this. The Warrior will establish agro and face him AWAY from the crowd, because each one of these guys likes to breathe fire. Deal with the AoE Debuff as it comes, and nuke him. Don't forget to skin these.

Tactics:
- Warriors: Face them away from the crowd.
- Debuffs: The 50% Intellect Stamina debuff isn't worth dispelling, the mana you lost isn't returned, and it will just come up again.

 

-Ancient Core Hound Packs-
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Each Core Hound in this pack isn't nearly as strong as the single ones, however that does not make this fight easy. Some of you that went with Confidence to Molten Core had the tactic to just have everyone bunch up and AoE these things. While that DOES work there is a better option. Each tank is assigned a corehound to to tank (by /assist whom ever is assigning targets), and tanks them. Everyone else AoE's the pack while rogues give a little love to each of the targets individually. The catch with this fight is ALL the Hounds need to die around the same time or they will "rekindle" and come back to life. When this happens it usually ends in a wipe. Each one of these things can also put a bleed on whomever its attacking that stacks. This bleed can and will stack to I kid you not: 15000 damage over 30 seconds. This bleed can NOT be removed, so healers be wary.


Tactics:
- Warriors tank your assigned target
- AoE the target area
- Rogues spread your love around, don't over DPS a single target.
- ALL HOUNDS MUST DIE TOGETHER, if they don't we WILL wipe.

 

-Lava Packs-
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These may look like just 2 Firelords and 2 Lava Annihilators grouped but it is not. This is one of the places in Molten Core where EVERYBODY puts on all the fire resist gear they can muster. This fight will kill people, there is no way around it, usually somebody dies in this fight. As you can probably guess this is a group pull, so here is what we do. Warlocks will banish the 2 Lava Reavers (Rock Elemental things) and 2 tanks will separate and tank the Flamewaker and Flameguard (the two Fire Elementals). While the Warlocks keep banishing the Lava Reavers everyone will drop the Flamewaker, and then the Flameguard. When those 2 targets are dead we will move on to the Lava Reavers.

Things to be aware of in this fight: The Lava Reavers need to be faced away from the crowd or else they will randomly nuke people with a nasty debuff that causes 250 damage per second and stuns you. The Flameguard randomly nukes the group, this is where people die. Each nuke can do roughly 3200 damage and it can crit. Often times the unlucky player will get two in a row and die instantly, save for resists.


Tactics:
- Warlocks Banish the Lava Reavers.
- Warriors separate the Flameguard and Flamewaker.
- Warriors face the Lava Elementals AWAY from the crowd.
- Fire resist, fire resist, fire resist!

 

-Imp Packs-
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We wont run into too many of these in our journey through the core, but it's nice to know what to do when we DO run into them. This fight is fairly straight forward. Everyone who wears plate goes to the front, and just runs at them. Mages warlocks, hunters AoE them. The catch with this fight is the Imps respawn very quickly, I think it's something like 6 minutes.

Tactics:
- Warriors use a challenging shout and group them up.
- AoE, AoE, AoE.




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